The Brief: Design and then sculpt a biped in 3D-Coat using Voxel sculpting methods.
Voxel - Essentially a 3D pixel
2. The same basic processes were repeated to reach the stage shown in fig.2
However some pieces have been separated into different voxel layers (see fig.4). This is so that they do not marge with the structure of the body
3. As previously mentioned this screenshot shows the 'Curve' tool in action creating the underlying structure of the leg.
4. The VoxTree is essentially a layers tab. It houses all of the different voxel objects in your model and allows you to toggle their visibility as well as switch to a surface proxy mode for sculpting with a lot less memory/cpu usage. The '[2x]' next to some of the layer names indicates that they have been ressed up.
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