Pages

Tuesday 30 October 2012

CG Tech - Voxel Sculpting #01


The Brief: Design and then sculpt a biped in 3D-Coat using Voxel sculpting methods.
Voxel - Essentially a 3D pixel

1. The original sculpt was built on one layer starting with primitive spheres to block out the initial body shape. After the overall shape was established the 'Muscle' brush was used to bulk out the character and continue to refine the form. The legs were added on by using the 'Curves' tool (as seen in fig.3) and smoothing them into the main body shape. At this stage it was necessary to 'Res +' as artifacting around the eye sockets was beginning to occur.
2. The same basic processes were repeated to reach the stage shown in fig.2
However some pieces have been separated into different voxel layers (see fig.4). This is so that they do not marge with the structure of the body
3. As previously mentioned this screenshot shows the 'Curve' tool in action creating the underlying structure of the leg.
4. The VoxTree is essentially a layers tab. It houses all of the different voxel objects in your model and allows you to toggle their visibility as well as switch to a surface proxy mode for sculpting with a lot less memory/cpu usage. The '[2x]' next to some of the layer names indicates that they have been ressed up.

No comments:

Post a Comment

Blog Archive